原帖由 <i>Z鱼雷鲨</i> 于 2012-12-13 16:04 发表 <a href="http://bbs.cnmsl.org/redirect.php?goto=findpost&pid=1622997&ptid=68638" target="_blank"><img src="http://bbs.cnmsl.org/images/common/back.gif" border="0" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="" /></a><br />
最新的战斗力改了计算方法,5级以下打得越好越减分
比较难解释,伤害和血量比值以正态分布计算效率值,占领护旗对效率值提升极大,反而点亮和静默点灯对效率值提升有限。简单地说,伤害必须要达到一定的阙值才能提高效率,这个阙值可以看做出场车辆的血量